# This is the CMakeCache file. # For build in directory: /tmp/instance-5/output-1/build/bullet-3.09 # It was generated by CMake: /usr/bin/cmake # You can edit this file to change values found and used by cmake. # If you do not want to change any of the values, simply exit the editor. # If you do want to change a value, simply edit, save, and exit the editor. # The syntax for the file is as follows: # KEY:TYPE=VALUE # KEY is the name of a variable in the cache. # TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!. # VALUE is the current value for the KEY. ######################## # EXTERNAL cache entries ######################## //Set when you want to build the Bullet 2 demos BUILD_BULLET2_DEMOS:BOOL=ON //Set when you want to build Bullet 3 BUILD_BULLET3:BOOL=ON //Set when you want to build apps with enet TCP networking support BUILD_CLSOCKET:BOOL=ON //Build original Bullet CPU examples BUILD_CPU_DEMOS:BOOL=ON //No help, variable specified on the command line. BUILD_DOC:UNINITIALIZED=OFF //No help, variable specified on the command line. BUILD_DOCS:UNINITIALIZED=OFF //Build OpenGL/EGL BUILD_EGL:BOOL=ON //Set when you want to build apps with enet UDP networking support BUILD_ENET:BOOL=ON //No help, variable specified on the command line. BUILD_EXAMPLE:UNINITIALIZED=OFF //No help, variable specified on the command line. BUILD_EXAMPLES:UNINITIALIZED=OFF //Set when you want to build the extras BUILD_EXTRAS:BOOL=ON //Set when you want to build Bullet 3 OpenGL3+ demos BUILD_OPENGL3_DEMOS:BOOL=ON //Set when you want to build pybullet (Python bindings for Bullet) BUILD_PYBULLET:BOOL=OFF //Use shared libraries BUILD_SHARED_LIBS:BOOL=ON //No help, variable specified on the command line. BUILD_TEST:UNINITIALIZED=OFF //No help, variable specified on the command line. BUILD_TESTING:UNINITIALIZED=OFF //No help, variable specified on the command line. BUILD_TESTS:UNINITIALIZED=OFF //Build Unit Tests BUILD_UNIT_TESTS:BOOL=OFF //Build Bullet 2 libraries with mutex locking around certain operations // (required for multi-threading) BULLET2_MULTITHREADING:BOOL=OFF //Value Computed by CMake BULLET_PHYSICS_BINARY_DIR:STATIC=/tmp/instance-5/output-1/build/bullet-3.09 //Value Computed by CMake BULLET_PHYSICS_SOURCE_DIR:STATIC=/tmp/instance-5/output-1/build/bullet-3.09 //Dependencies for the target Bullet2FileLoader_LIB_DEPENDS:STATIC=general;Bullet3Common; //Dependencies for the target Bullet3Collision_LIB_DEPENDS:STATIC=general;Bullet3Geometry; //Dependencies for the target Bullet3Dynamics_LIB_DEPENDS:STATIC=general;Bullet3Collision; //Dependencies for the target Bullet3Geometry_LIB_DEPENDS:STATIC=general;Bullet3Common; //Dependencies for the target Bullet3OpenCL_clew_LIB_DEPENDS:STATIC=general;LinearMath;general;Bullet3Dynamics;general;dl; //Dependencies for the target BulletCollision_LIB_DEPENDS:STATIC=general;LinearMath; //Dependencies for the target BulletDynamics_LIB_DEPENDS:STATIC=general;BulletCollision;general;LinearMath; //Dependencies for the target BulletExampleBrowserLib_LIB_DEPENDS:STATIC=general;Bullet3Common;general;BulletSoftBody;general;BulletDynamics;general;BulletCollision;general;BulletInverseDynamicsUtils;general;BulletInverseDynamics;general;LinearMath;general;OpenGLWindow;general;gwen;general;BussIK;general;dl; //Dependencies for the target BulletFileLoader_LIB_DEPENDS:STATIC=general;LinearMath; //Dependencies for the target BulletInverseDynamicsUtils_LIB_DEPENDS:STATIC=general;BulletInverseDynamics;general;BulletDynamics;general;BulletCollision;general;Bullet3Common;general;LinearMath; //Dependencies for the target BulletInverseDynamics_LIB_DEPENDS:STATIC=general;Bullet3Common;general;LinearMath; //Dependencies for the target BulletRoboticsGUI_LIB_DEPENDS:STATIC=general;dl;general;BulletExampleBrowserLib;general;BulletRobotics;general;BulletInverseDynamicsUtils;general;BulletWorldImporter;general;BulletFileLoader;general;BulletSoftBody;general;BulletDynamics;general;BulletCollision;general;BulletInverseDynamics;general;LinearMath;general;Bullet3Common; //Dependencies for the target BulletRobotics_LIB_DEPENDS:STATIC=general;dl;general;BulletInverseDynamicsUtils;general;BulletWorldImporter;general;BulletFileLoader;general;BulletSoftBody;general;BulletDynamics;general;BulletCollision;general;BulletInverseDynamics;general;LinearMath;general;Bullet3Common; //Dependencies for the target BulletSoftBody_LIB_DEPENDS:STATIC=general;BulletDynamics; //Dependencies for the target BulletWorldImporter_LIB_DEPENDS:STATIC=general;BulletDynamics;general;BulletCollision;general;BulletFileLoader;general;LinearMath; //Dependencies for the target BulletXmlWorldImporter_LIB_DEPENDS:STATIC=general;BulletWorldImporter;general;BulletDynamics;general;BulletCollision;general;BulletFileLoader;general;LinearMath; //Clamp rigid bodies' velocity to this value, if larger than zero. // Useful to prevent floating point errors or in general runaway // velocities in complex scenarios CLAMP_VELOCITIES:STRING=0 //Build for use inside other CMake projects as dependency. 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CMAKE_STRIP:FILEPATH=/tmp/instance-5/output-1/host/bin/i586-linux-strip //The CMake toolchain file CMAKE_TOOLCHAIN_FILE:FILEPATH=/tmp/instance-5/output-1/host/share/buildroot/toolchainfile.cmake //If this value is on, makefiles will be generated without the // .SILENT directive, and all commands will be echoed to the console // during the make. This is useful for debugging only. With Visual // Studio IDE projects all commands are done without /nologo. CMAKE_VERBOSE_MAKEFILE:BOOL=FALSE //Dependencies for the target ConvexDecomposition_LIB_DEPENDS:STATIC=general;BulletCollision;general;LinearMath; //Use VHACD in BulletRobotics and pybullet ENABLE_VHACD:BOOL=ON //Single output directory for building all executables. 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OPENGL_xmesa_INCLUDE_DIR:PATH=OPENGL_xmesa_INCLUDE_DIR-NOTFOUND //Dependencies for the target OpenGLWindow_LIB_DEPENDS:STATIC=general;dl;general;Bullet3Common; //Base directory for pkgconfig files PKGCONFIG_INSTALL_PREFIX:STRING=lib/pkgconfig/ //Use double precision USE_DOUBLE_PRECISION:BOOL=OFF //Use Glut USE_GLUT:BOOL=ON //Use Graphical Benchmark USE_GRAPHICAL_BENCHMARK:BOOL=ON //Use MSVC Incremental Linking USE_MSVC_INCREMENTAL_LINKING:BOOL=OFF //Use MSVC Release Runtime Library even in Debug USE_MSVC_RELEASE_RUNTIME_ALWAYS:BOOL=OFF //Use MSVC Runtime Library DLL (/MD or /MDd) USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF //Use OpenVR for virtual reality USE_OPENVR:BOOL=OFF //Use btSoftMultiBodyDynamicsWorld USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD:BOOL=ON ######################## # INTERNAL cache entries ######################## //ADVANCED property for variable: CMAKE_ADDR2LINE CMAKE_ADDR2LINE-ADVANCED:INTERNAL=1 //ADVANCED property for variable: CMAKE_AR CMAKE_AR-ADVANCED:INTERNAL=1 //This is the directory where this CMakeCache.txt was created CMAKE_CACHEFILE_DIR:INTERNAL=/tmp/instance-5/output-1/build/bullet-3.09 //Major version of cmake used to create the current loaded cache CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3 //Minor version of cmake used to create the current loaded cache CMAKE_CACHE_MINOR_VERSION:INTERNAL=16 //Patch version of cmake used to create the current loaded cache CMAKE_CACHE_PATCH_VERSION:INTERNAL=3 //ADVANCED property for variable: CMAKE_COLOR_MAKEFILE CMAKE_COLOR_MAKEFILE-ADVANCED:INTERNAL=1 //Path to CMake executable. 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